This commit is contained in:
Gerard Gascón 2025-04-24 14:30:07 +02:00
commit 102013b228
1443 changed files with 1065651 additions and 0 deletions

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class SwordAttack : MonoBehaviour{
[SerializeField] GameTutorialControler tutorial;
[SerializeField] float attackDamage = 20f;
Animator anim;
[Space]
[SerializeField] Transform attackPos = default;
[SerializeField, Range(0, 3)] float attackRange = 2;
[SerializeField] LayerMask whatIsEnemy = -1;
SwordPlayerController player;
bool attacking;
// Start is called before the first frame update
void Awake(){
anim = GetComponent<Animator>();
player = FindObjectOfType<SwordPlayerController>();
}
// Update is called once per frame
void Update(){
if (Input.GetMouseButtonDown(0) && !attacking && tutorial.gameStarted)
{
anim.SetTrigger("Attack");
attacking = true;
player.StopMovement();
}
}
public void Attack(){
Collider[] hitEnemies = Physics.OverlapSphere(attackPos.position, attackRange, whatIsEnemy);
if(hitEnemies.Length == 0)
AudioManager.instance.PlayOneShot("SFX_falloEspada" + Random.Range(1, 5), true);
else
AudioManager.instance.PlayOneShot("SFX_Espada" + Random.Range(1, 3), true);
foreach (Collider enemy in hitEnemies){
enemy.GetComponent<SwordsEnemyController>().Damage(attackDamage);
}
}
public void EndAttack(){
attacking = false;
player.RegainMovement();
}
void OnDrawGizmos(){
if (attackPos == null)
return;
Gizmos.DrawWireSphere(attackPos.position, attackRange);
}
}