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Assets/Scripts/ScenesTransitionController.cs
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Assets/Scripts/ScenesTransitionController.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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public class ScenesTransitionController : MonoBehaviour
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{
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public void CloseScene(string newSceneName)
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{
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GetComponent<Animator>().SetTrigger("closeBox");
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StartCoroutine(LoadNewScene(newSceneName));
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}
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IEnumerator LoadNewScene(string newSceneName)
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{
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yield return new WaitForSecondsRealtime(1.05f);
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SceneManager.LoadSceneAsync(newSceneName);
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Time.timeScale = 1;
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}
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}
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