La-Torreta-del-Drac/scenes/dragons/dragon_sprite.gd

30 lines
747 B
GDScript

extends Node2D
class_name DragonSprite
@export var hat: Sprite2D
@export var shirt: Sprite2D
@export var decor: Sprite2D
@export var color: Sprite2D
@export var hat_outfits: DragonOutfit
@export var shirt_outfits: DragonOutfit
@export var decor_outfits: DragonOutfit
@export var color_outfits: DragonOutfit
func dress(properties: DragonProperties):
self.hat.texture = hat_outfits.get_texture(properties.hat)
self.shirt.texture = shirt_outfits.get_texture(properties.shirt)
self.decor.texture = decor_outfits.get_texture(properties.decor)
self.color.texture = color_outfits.get_texture(properties.color)
func walk_left():
$Sprite.scale.x = 1
$DragonBody.scale.x = 1
func walk_right():
$Sprite.scale.x = -1
$DragonBody.scale.x = -1