La-Torreta-del-Drac/scenes/main.gd

54 lines
1.7 KiB
GDScript

extends Node
class_name GameManager
@export var dragon_template: PackedScene
@export var dragon_ingame: PackedScene
@export var dragon_spots: Array[Node2D]
var _instantiator: DragonInstantiator
func _ready():
_instantiator = DragonInstantiator.new(dragon_template, get_viewport(), get_window())
await get_tree().process_frame
move_window_to_bottom_right()
func move_window_to_bottom_right():
var display_index: int = DisplayServer.window_get_current_screen()
var work_area_position: Vector2i = DisplayServer.screen_get_usable_rect(display_index).position
var work_area_size: Vector2i = DisplayServer.screen_get_usable_rect(display_index).size
var window_size: Vector2i = Vector2i(work_area_size.y / 4 * 1.77777, work_area_size.y / 4)
var new_position: Vector2i = work_area_position + Vector2i(work_area_size.x - window_size.x, work_area_size.y - window_size.y)
DisplayServer.window_set_size(window_size)
DisplayServer.window_set_position(new_position)
func add_dragon(hat: Texture2D, shirt: Texture2D, shoes: Texture2D):
# TODO: Check for free positon
_instantiate_dragon_ingame(dragon_spots[0].position, hat, shirt, shoes)
# TODO: Add to dragon library
func _instantiate_dragon_ingame(position: Vector2, hat: Texture2D, shirt: Texture2D, shoes: Texture2D):
var dragon: DragonEntity = dragon_ingame.instantiate()
dragon.dress(hat, shirt, shoes)
add_child(dragon)
dragon.position = position
dragon.on_pick.connect(_pick_dragon)
func _pick_dragon(position: Vector2, hat: Texture2D, shirt: Texture2D, shoes: Texture2D):
var dragon: Dragon = _instantiator.instantiate(position, hat, shirt, shoes)
dragon.place_back.connect(_dragon_place_back)
add_child(dragon)
func _dragon_place_back(dragon: Dragon):
print(dragon)