La-Torreta-del-Drac/scripts/dragon.gd
2025-04-03 17:40:27 +02:00

29 lines
557 B
GDScript

extends Control
var dragging = false
var dragging_start_position = Vector2i()
@onready var window: Window = $".."
func _ready():
set_process_input(true)
func _input(event):
if event is not InputEventMouseButton:
return
if event.button_index != MOUSE_BUTTON_LEFT:
return
if event.pressed:
dragging = true
dragging_start_position = Vector2i(get_global_mouse_position())
else:
dragging = false
func _process(_delta):
if dragging:
window.position = window.position + Vector2i(get_global_mouse_position()) - dragging_start_position