La-Torreta-del-Drac/scenes/main.gd
2025-04-03 21:46:20 +02:00

33 lines
983 B
GDScript

extends Node
@export var dragon_template: PackedScene
@export var dragon_spots: Array[Node2D]
var _instantiator: DragonInstantiator
func _ready():
_instantiator = DragonInstantiator.new(dragon_template, dragon_spots)
await get_tree().process_frame
move_window_to_bottom_right()
func move_window_to_bottom_right():
var display_index: int = DisplayServer.window_get_current_screen()
var work_area_position: Vector2i = DisplayServer.screen_get_usable_rect(display_index).position
var work_area_size: Vector2i = DisplayServer.screen_get_usable_rect(display_index).size
var window_size: Vector2i = DisplayServer.window_get_size()
var new_position: Vector2i = work_area_position + Vector2i(work_area_size.x - window_size.x, work_area_size.y - window_size.y)
DisplayServer.window_set_position(new_position)
func _unhandled_input(event: InputEvent) -> void:
if event.is_action_pressed("ui_accept"):
var dragon = _instantiator.instantiate()
add_child(dragon)