extends Area2D class_name DragonEntity @export var dragon: DragonSprite signal on_pick(position: Vector2, hat: Texture2D, shirt: Texture2D, shoes: Texture2D) func _ready() -> void: set_process_input(true) func _input_event(viewport, event, shape_idx) -> void: if event is InputEventMouseButton \ and event.button_index == MOUSE_BUTTON_LEFT \ and event.is_pressed(): on_pick.emit(position, dragon.hat.texture, dragon.shirt.texture, dragon.shoes.texture) queue_free() func dress(hat: Texture2D, shirt: Texture2D, shoes: Texture2D): dragon.dress(hat, shirt, shoes)