extends Node2D class_name DragonSprite @export var hat: Sprite2D @export var shirt: Sprite2D @export var shoes: Sprite2D func dress(hat: Texture2D, shirt: Texture2D, shoes: Texture2D): self.hat.texture = hat self.shirt.texture = shirt self.shoes.texture = shoes func walk_left(): $Sprite.scale.x = 1 $DragonBody.scale.x = 1 func walk_right(): $Sprite.scale.x = -1 $DragonBody.scale.x = -1