extends Window class_name Dragon @export var dragon_speed: float = 20.0 @onready var _actual_position: Vector2 = position var main_window_rect: Rect2i @onready var draggable: Draggable = $DragDropDetector var _walking: bool = false var _target_pos: Vector2 signal place_back(dragon: Dragon) func on_place_back() -> void: place_back.emit(self) func _process(delta: float) -> void: if draggable.dragging: _actual_position = position return if not _walking: _pick_random_screen_position() _move_to_target(delta) func _move_to_target(delta: float): if _actual_position.distance_to(_target_pos) > 10.0: var direction: Vector2 = (_target_pos - _actual_position).normalized() _actual_position += dragon_speed * direction * delta position = _actual_position func _pick_random_screen_position() -> void: _walking = true _target_pos = Vector2i(10, 10)