extends Area2D class_name DragonEntity @export var dragon: DragonSprite signal on_pick(dragon_id: int, position: Vector2, hat: Texture2D, shirt: Texture2D, shoes: Texture2D, dragon_name: String) var id: int func _ready() -> void: set_process_input(true) func _input_event(viewport, event, shape_idx) -> void: if event is InputEventMouseButton \ and event.button_index == MOUSE_BUTTON_LEFT \ and event.is_pressed(): on_pick.emit(id, position, dragon.hat.texture, dragon.shirt.texture, dragon.shoes.texture, dragon.name_label.text) queue_free() func dress(hat: Texture2D, shirt: Texture2D, shoes: Texture2D): dragon.dress(hat, shirt, shoes) func set_dragon_name(dragon_name: String): dragon.set_dragon_name(dragon_name)