extends Window class_name DragonList @export var dragon_list_entry: PackedScene @export var dragon_list_view: VBoxContainer @export var hat_outfits: DragonOutfit @export var shirt_outfits: DragonOutfit @export var shoes_outfits: DragonOutfit var _library: DragonLibrary func set_library(library: DragonLibrary): _library = library for d in _library.dragons: var hat: Texture2D = hat_outfits.get_texture(d['hat']) var shirt: Texture2D = shirt_outfits.get_texture(d['shirt']) var shoes: Texture2D = shoes_outfits.get_texture(d['shoes']) append_dragon(d['name'], hat, shirt, shoes) # func append_dragon(name: String, hat: Texture2D, shirt: Texture2D, shoes: Texture2D): var dragon: DragonListEntry = dragon_list_entry.instantiate() dragon.set_properties(name, hat, shirt, shoes) dragon_list_view.add_child(dragon) func _on_close_requested() -> void: queue_free()