extends Button @export var dragon_list: PackedScene @onready var base: GameManager = $"../.." func _on_pressed() -> void: var list: DragonList = dragon_list.instantiate() list.set_library(base._library) var window_position: Vector2i = DisplayServer.window_get_position() var window_size: Vector2i = DisplayServer.window_get_size() list.position = window_position - list.size / 2 list.show() add_child(list)