extends Node2D class_name DragonSprite @export var hat: Sprite2D @export var shirt: Sprite2D @export var shoes: Sprite2D @export var name_label: Label func _ready() -> void: name_label.hide() func dress(hat: Texture2D, shirt: Texture2D, shoes: Texture2D): self.hat.texture = hat self.shirt.texture = shirt self.shoes.texture = shoes func set_dragon_name(dragon_name: String): name_label.text = dragon_name func _on_area_2d_mouse_entered() -> void: name_label.show() func _on_area_2d_mouse_exited() -> void: name_label.hide()