feat: pushing dragons to server
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b080ab7bf4
commit
f9f38ba95c
3 changed files with 13 additions and 6 deletions
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@ -54,7 +54,13 @@ func _on_change_shoes_pressed() -> void:
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func _on_create_pressed() -> void:
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if dragon_name.text.is_empty():
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return
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on_create_dragon.emit(hat.texture, shirt.texture, shoes.texture, dragon_name.text)
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var hat_index: int = hat_outfits.get_index(hat.texture)
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var shirt_index: int = shirt_outfits.get_index(shirt.texture)
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var decor_index: int = shoes_outfits.get_index(shoes.texture)
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var color_index: int = dragon_colors.get_index(dragon.texture)
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var properties = DragonProperties.new(dragon_name.text, "tower", color_index, hat_index, shirt_index, decor_index)
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on_create_dragon.emit(properties)
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queue_free()
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@ -9,7 +9,7 @@ func _ready() -> void:
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request_completed.connect(_on_request_completed)
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func _on_request_completed(result: int, response_code: int, headers: PackedStringArray, body: PackedByteArray):
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func _on_request_completed(_result: int, response_code: int, _headers: PackedStringArray, body: PackedByteArray):
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if response_code != 200:
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print("HTTP request returned error: ", response_code)
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return
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@ -20,15 +20,15 @@ func _on_request_completed(result: int, response_code: int, headers: PackedStrin
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on_dragon_received.emit(properties)
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func send(origin: String, name: String, color: int, shirt: int, hat: int, decor: int) -> void:
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var url: String = 'http://torreta.gerardgascon.com/add/%s/%s/%s/%s/%s/%s/' % [origin, name, color, shirt, hat, decor]
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var err = request(url)
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func send(properties: DragonProperties) -> void:
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var url: String = 'http://torreta.gerardgascon.com/add/%s/%s/%s/%s/%s/%s/' % [properties.origin, properties.name, properties.color, properties.shirt, properties.hat, properties.decor]
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var err: int = request(url)
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if err != OK:
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print("HTTP request failed: ", err)
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func receive(origin: String) -> void:
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var url: String = 'http://torreta.gerardgascon.com/get/%s/' % origin
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var err = request(url)
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var err: int = request(url)
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if err != OK:
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print("HTTP request failed: ", err)
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@ -92,6 +92,7 @@ func move_window_to_bottom_right():
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func add_dragon(properties: DragonProperties):
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var id: int = _library.add_dragon(properties)
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dragon_sharing.send(properties)
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for spot in dragon_spots:
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if not _filled_spots.has(spot):
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_instantiate_dragon_ingame(spot.position, properties)
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