feat: choose outfit from library when creating a dragon

This commit is contained in:
Gerard Gascón 2025-04-08 23:02:17 +02:00
parent fd8609c0ab
commit f07b28d2dc
22 changed files with 370 additions and 17 deletions

View file

@ -2,7 +2,7 @@ extends Window
class_name Dragon
@export var dragon_speed: float = 20.0
@export var dragon: Node2D
@export var dragon: DragonSprite
@onready var _actual_position: Vector2 = position
var main_window_rect: Rect2i
@ -40,6 +40,10 @@ func _process(delta: float) -> void:
_move_to_target(delta)
func dress(hat: Texture2D, shirt: Texture2D, shoes: Texture2D):
dragon.dress(hat, shirt, shoes)
func _move_to_target(delta: float):
if _actual_position.distance_to(_target_pos) > 10.0:
var direction: Vector2 = (_target_pos - _actual_position).normalized()