feat: choose outfit from library when creating a dragon
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22 changed files with 370 additions and 17 deletions
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@ -2,7 +2,9 @@ extends Area2D
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class_name DragonEntity
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signal on_pick(position)
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@export var dragon: DragonSprite
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signal on_pick(position: Vector2, hat: Texture2D, shirt: Texture2D, shoes: Texture2D)
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func _ready() -> void:
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@ -13,5 +15,9 @@ func _input_event(viewport, event, shape_idx) -> void:
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if event is InputEventMouseButton \
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and event.button_index == MOUSE_BUTTON_LEFT \
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and event.is_pressed():
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on_pick.emit(position)
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on_pick.emit(position, dragon.hat.texture, dragon.shirt.texture, dragon.shoes.texture)
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queue_free()
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func dress(hat: Texture2D, shirt: Texture2D, shoes: Texture2D):
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dragon.dress(hat, shirt, shoes)
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