feat: choose outfit from library when creating a dragon
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22 changed files with 370 additions and 17 deletions
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@ -2,5 +2,40 @@ extends Window
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class_name DragonEditor
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@onready var hat: TextureRect = $CanvasLayer/Dragon/Hat
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@onready var shirt: TextureRect = $CanvasLayer/Dragon/Shirt
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@onready var shoes: TextureRect = $CanvasLayer/Dragon/Shoes
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@export var hat_outfits: DragonOutfit
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@export var shirt_outfits: DragonOutfit
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@export var shoes_outfits: DragonOutfit
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signal on_create_dragon(hat: Texture2D, shirt: Texture2D, shoes: Texture2D)
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func _ready() -> void:
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hat.texture = null
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shirt.texture = null
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shoes.texture = null
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func _on_close_requested() -> void:
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queue_free()
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func _on_change_hat_pressed() -> void:
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hat.texture = hat_outfits.pick_next()
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func _on_change_shirt_pressed() -> void:
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shirt.texture = shirt_outfits.pick_next()
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func _on_change_shoes_pressed() -> void:
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shoes.texture = shoes_outfits.pick_next()
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func _on_create_pressed() -> void:
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on_create_dragon.emit(hat.texture, shirt.texture, shoes.texture)
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queue_free()
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