feat: improved dragon walking behaviour
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8 changed files with 150 additions and 66 deletions
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@ -5,11 +5,6 @@ class_name DragonSprite
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@export var hat: Sprite2D
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@export var shirt: Sprite2D
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@export var shoes: Sprite2D
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@export var name_label: Label
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func _ready() -> void:
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name_label.hide()
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func dress(hat: Texture2D, shirt: Texture2D, shoes: Texture2D):
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@ -18,13 +13,9 @@ func dress(hat: Texture2D, shirt: Texture2D, shoes: Texture2D):
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self.shoes.texture = shoes
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func set_dragon_name(dragon_name: String):
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name_label.text = dragon_name
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func walk_left():
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$Sprite.scale.x = 1
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func _on_area_2d_mouse_entered() -> void:
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name_label.show()
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func _on_area_2d_mouse_exited() -> void:
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name_label.hide()
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func walk_right():
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$Sprite.scale.x = -1
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