feat: improved dragon walking behaviour

This commit is contained in:
Gerard Gascón 2025-04-10 22:52:28 +02:00
parent b4594bdd43
commit d8419cb9a4
8 changed files with 150 additions and 66 deletions

View file

@ -5,11 +5,6 @@ class_name DragonSprite
@export var hat: Sprite2D
@export var shirt: Sprite2D
@export var shoes: Sprite2D
@export var name_label: Label
func _ready() -> void:
name_label.hide()
func dress(hat: Texture2D, shirt: Texture2D, shoes: Texture2D):
@ -18,13 +13,9 @@ func dress(hat: Texture2D, shirt: Texture2D, shoes: Texture2D):
self.shoes.texture = shoes
func set_dragon_name(dragon_name: String):
name_label.text = dragon_name
func walk_left():
$Sprite.scale.x = 1
func _on_area_2d_mouse_entered() -> void:
name_label.show()
func _on_area_2d_mouse_exited() -> void:
name_label.hide()
func walk_right():
$Sprite.scale.x = -1