feat: improved dragon walking behaviour
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8 changed files with 150 additions and 66 deletions
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@ -8,7 +8,7 @@ class_name DragonEntity
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@export var min_exit_time: float
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@export var max_exit_time: float
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signal on_pick(dragon_id: int, position: Vector2, hat: Texture2D, shirt: Texture2D, shoes: Texture2D, dragon_name: String)
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signal on_pick(dragon_id: int, position: Vector2, hat: Texture2D, shirt: Texture2D, shoes: Texture2D)
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signal on_quit(dragon_id: int)
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var rng: RandomNumberGenerator = RandomNumberGenerator.new()
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@ -43,13 +43,9 @@ func _input_event(viewport, event, shape_idx) -> void:
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if event is InputEventMouseButton \
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and event.button_index == MOUSE_BUTTON_LEFT \
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and event.is_pressed():
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on_pick.emit(id, position + $CollisionShape2D.position, dragon.hat.texture, dragon.shirt.texture, dragon.shoes.texture, dragon.name_label.text)
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on_pick.emit(id, position + $CollisionShape2D.position, dragon.hat.texture, dragon.shirt.texture, dragon.shoes.texture)
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queue_free()
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func dress(hat: Texture2D, shirt: Texture2D, shoes: Texture2D):
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dragon.dress(hat, shirt, shoes)
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func set_dragon_name(dragon_name: String):
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dragon.set_dragon_name(dragon_name)
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