feat: improved dragon walking behaviour

This commit is contained in:
Gerard Gascón 2025-04-10 22:52:28 +02:00
parent b4594bdd43
commit d8419cb9a4
8 changed files with 150 additions and 66 deletions

View file

@ -8,7 +8,7 @@ class_name DragonEntity
@export var min_exit_time: float
@export var max_exit_time: float
signal on_pick(dragon_id: int, position: Vector2, hat: Texture2D, shirt: Texture2D, shoes: Texture2D, dragon_name: String)
signal on_pick(dragon_id: int, position: Vector2, hat: Texture2D, shirt: Texture2D, shoes: Texture2D)
signal on_quit(dragon_id: int)
var rng: RandomNumberGenerator = RandomNumberGenerator.new()
@ -43,13 +43,9 @@ func _input_event(viewport, event, shape_idx) -> void:
if event is InputEventMouseButton \
and event.button_index == MOUSE_BUTTON_LEFT \
and event.is_pressed():
on_pick.emit(id, position + $CollisionShape2D.position, dragon.hat.texture, dragon.shirt.texture, dragon.shoes.texture, dragon.name_label.text)
on_pick.emit(id, position + $CollisionShape2D.position, dragon.hat.texture, dragon.shirt.texture, dragon.shoes.texture)
queue_free()
func dress(hat: Texture2D, shirt: Texture2D, shoes: Texture2D):
dragon.dress(hat, shirt, shoes)
func set_dragon_name(dragon_name: String):
dragon.set_dragon_name(dragon_name)