feat: add names to dragons

This commit is contained in:
Gerard Gascón 2025-04-08 23:38:27 +02:00
parent f07b28d2dc
commit ca4959af32
10 changed files with 91 additions and 15 deletions

View file

@ -30,22 +30,23 @@ func move_window_to_bottom_right():
DisplayServer.window_set_position(new_position)
func add_dragon(hat: Texture2D, shirt: Texture2D, shoes: Texture2D):
func add_dragon(hat: Texture2D, shirt: Texture2D, shoes: Texture2D, dragon_name: String):
# TODO: Check for free positon
_instantiate_dragon_ingame(dragon_spots[0].position, hat, shirt, shoes)
_instantiate_dragon_ingame(dragon_spots[0].position, hat, shirt, shoes, dragon_name)
# TODO: Add to dragon library
func _instantiate_dragon_ingame(position: Vector2, hat: Texture2D, shirt: Texture2D, shoes: Texture2D):
func _instantiate_dragon_ingame(position: Vector2, hat: Texture2D, shirt: Texture2D, shoes: Texture2D, dragon_name: String):
var dragon: DragonEntity = dragon_ingame.instantiate()
dragon.dress(hat, shirt, shoes)
dragon.set_dragon_name(dragon_name)
add_child(dragon)
dragon.position = position
dragon.on_pick.connect(_pick_dragon)
func _pick_dragon(position: Vector2, hat: Texture2D, shirt: Texture2D, shoes: Texture2D):
var dragon: Dragon = _instantiator.instantiate(position, hat, shirt, shoes)
func _pick_dragon(position: Vector2, hat: Texture2D, shirt: Texture2D, shoes: Texture2D, dragon_name: String):
var dragon: Dragon = _instantiator.instantiate(position, hat, shirt, shoes, dragon_name)
dragon.place_back.connect(_dragon_place_back)
add_child(dragon)