feat: add names to dragons
This commit is contained in:
parent
f07b28d2dc
commit
ca4959af32
10 changed files with 91 additions and 15 deletions
|
@ -5,9 +5,26 @@ class_name DragonSprite
|
|||
@export var hat: Sprite2D
|
||||
@export var shirt: Sprite2D
|
||||
@export var shoes: Sprite2D
|
||||
@export var name_label: Label
|
||||
|
||||
|
||||
func _ready() -> void:
|
||||
name_label.hide()
|
||||
|
||||
|
||||
func dress(hat: Texture2D, shirt: Texture2D, shoes: Texture2D):
|
||||
self.hat.texture = hat
|
||||
self.shirt.texture = shirt
|
||||
self.shoes.texture = shoes
|
||||
|
||||
|
||||
func set_dragon_name(dragon_name: String):
|
||||
name_label.text = dragon_name
|
||||
|
||||
|
||||
func _on_area_2d_mouse_entered() -> void:
|
||||
name_label.show()
|
||||
|
||||
|
||||
func _on_area_2d_mouse_exited() -> void:
|
||||
name_label.hide()
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue