feat: add names to dragons

This commit is contained in:
Gerard Gascón 2025-04-08 23:38:27 +02:00
parent f07b28d2dc
commit ca4959af32
10 changed files with 91 additions and 15 deletions

View file

@ -4,7 +4,7 @@ class_name DragonEntity
@export var dragon: DragonSprite
signal on_pick(position: Vector2, hat: Texture2D, shirt: Texture2D, shoes: Texture2D)
signal on_pick(position: Vector2, hat: Texture2D, shirt: Texture2D, shoes: Texture2D, dragon_name: String)
func _ready() -> void:
@ -15,9 +15,13 @@ func _input_event(viewport, event, shape_idx) -> void:
if event is InputEventMouseButton \
and event.button_index == MOUSE_BUTTON_LEFT \
and event.is_pressed():
on_pick.emit(position, dragon.hat.texture, dragon.shirt.texture, dragon.shoes.texture)
on_pick.emit(position, dragon.hat.texture, dragon.shirt.texture, dragon.shoes.texture, dragon.name_label.text)
queue_free()
func dress(hat: Texture2D, shirt: Texture2D, shoes: Texture2D):
dragon.dress(hat, shirt, shoes)
func set_dragon_name(dragon_name: String):
dragon.set_dragon_name(dragon_name)