feat: added clock
This commit is contained in:
parent
c422a83f59
commit
c5dcf3d9d1
9 changed files with 103 additions and 1 deletions
|
@ -6,6 +6,8 @@ class_name GameManager
|
|||
@export var dragon_ingame: PackedScene
|
||||
@export var dragon_spots: Array[Node2D]
|
||||
|
||||
@export var clock: PackedScene
|
||||
|
||||
var _filled_spots: Dictionary[Node2D, int]
|
||||
|
||||
@export var hat_outfits: DragonOutfit
|
||||
|
@ -33,6 +35,9 @@ func _ready():
|
|||
move_window_to_bottom_right()
|
||||
_load_game()
|
||||
_queue_dragon_instantiation()
|
||||
|
||||
var clock_window: Window = clock.instantiate()
|
||||
add_child(clock_window)
|
||||
|
||||
|
||||
func _queue_dragon_instantiation():
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue