feat: try instantiating dragon at correct size
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3 changed files with 10 additions and 5 deletions
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@ -42,7 +42,6 @@ func _instantiate_dragon_ingame(position: Vector2):
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func _pick_dragon(position: Vector2):
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print(position)
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var dragon: Dragon = _instantiator.instantiate(position)
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dragon.place_back.connect(_dragon_place_back)
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add_child(dragon)
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@ -7,7 +7,6 @@
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[node name="DragonPopup" type="Window"]
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disable_3d = true
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transparent_bg = true
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position = Vector2i(0, 36)
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size = Vector2i(128, 128)
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unresizable = true
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borderless = true
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