feat: windows moving

This commit is contained in:
Gerard Gascón 2025-04-04 16:38:43 +02:00
parent f32dd932f6
commit a0a746008e
4 changed files with 44 additions and 1 deletions

View file

@ -1,5 +1,40 @@
extends Window
class_name Dragon
@export var dragon_speed: float = 20.0
@onready var _actual_position: Vector2 = position
var main_window_rect: Rect2i
@onready var draggable: Draggable = $DragDropDetector
var _walking: bool = false
var _target_pos: Vector2
signal place_back(dragon: Dragon)
func on_place_back() -> void:
place_back.emit(self)
func _process(delta: float) -> void:
if draggable.dragging:
_actual_position = position
return
if not _walking:
_pick_random_screen_position()
_move_to_target(delta)
func _move_to_target(delta: float):
if _actual_position.distance_to(_target_pos) > 10.0:
var direction: Vector2 = (_target_pos - _actual_position).normalized()
_actual_position += dragon_speed * direction * delta
position = _actual_position
func _pick_random_screen_position() -> void:
_walking = true
_target_pos = Vector2i(10, 10)