fix: dragon buffering when no dragons in database
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2 changed files with 4 additions and 1 deletions
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@ -56,6 +56,8 @@ func _instantiate_random_dragon():
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for i in range(5):
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dragon_sharing.receive("potato")
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var dragon: DragonProperties = await dragon_sharing.on_dragon_received
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if dragon == null:
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return
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for d in _library.dragons:
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# TODO: Search for dragon and if is in library or in instantiated dragons continue next iteration
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pass
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@ -146,7 +148,7 @@ func _quit_dragon(id: int):
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func _dragon_place_back(dragon: Dragon):
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_dragon_entities.erase(dragon.id)
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_dragon_entities.erase(dragon.properties.id)
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func _on_close_pressed() -> void:
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