feat: instantiating dragons to ingame position
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8 changed files with 64 additions and 19 deletions
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scenes/dragons/dragon_sprite.tscn
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scenes/dragons/dragon_sprite.tscn
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[gd_scene load_steps=2 format=3 uid="uid://baa8gpicw2yg0"]
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[ext_resource type="Texture2D" uid="uid://fdqnc2qrrvn1" path="res://assets/sprites/icon.svg" id="1_ixu8j"]
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[node name="Dragon" type="Node2D"]
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[node name="Sprite" type="Sprite2D" parent="."]
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position = Vector2(0, 1)
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texture = ExtResource("1_ixu8j")
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