feat: generate dragon code

This commit is contained in:
Gerard Gascón 2025-04-09 01:16:47 +02:00
parent ca4959af32
commit 577926e8fc
5 changed files with 180 additions and 1 deletions

View file

@ -40,5 +40,9 @@ func _on_change_shoes_pressed() -> void:
func _on_create_pressed() -> void: func _on_create_pressed() -> void:
if dragon_name.text.is_empty(): if dragon_name.text.is_empty():
return return
var result: String = CodeGenerator.new(hat_outfits, shirt_outfits, shoes_outfits).encrypt(hat.texture, shirt.texture, shoes.texture, dragon_name.text)
print(result)
var decrypted: Dictionary = CodeGenerator.new(hat_outfits, shirt_outfits, shoes_outfits).descrypt(result)
print(decrypted)
on_create_dragon.emit(hat.texture, shirt.texture, shoes.texture, dragon_name.text) on_create_dragon.emit(hat.texture, shirt.texture, shoes.texture, dragon_name.text)
queue_free() queue_free()

View file

@ -6,6 +6,28 @@ func _ready() -> void:
func _text_to_upper(new_text: String): func _text_to_upper(new_text: String):
var ascii_map := {
"á":"a", "à":"a", "â":"a", "ä":"a", "ã":"a", "å":"a",
"é":"e", "è":"e", "ê":"e", "ë":"e",
"í":"i", "ì":"i", "î":"i", "ï":"i",
"ó":"o", "ò":"o", "ô":"o", "ö":"o", "õ":"o",
"ú":"u", "ù":"u", "û":"u", "ü":"u",
"ñ":"n", "ç":"c",
"Á":"A", "À":"A", "Â":"A", "Ä":"A", "Ã":"A", "Å":"A",
"É":"E", "È":"E", "Ê":"E", "Ë":"E",
"Í":"I", "Ì":"I", "Î":"I", "Ï":"I",
"Ó":"O", "Ò":"O", "Ô":"O", "Ö":"O", "Õ":"O",
"Ú":"U", "Ù":"U", "Û":"U", "Ü":"U",
"Ñ":"N", "Ç":"C"
}
var filtered_text := ""
for c in new_text:
if ascii_map.has(c):
filtered_text += ascii_map[c]
elif c.unicode_at(0) <= 127:
filtered_text += c
var last_caret_column = caret_column var last_caret_column = caret_column
text = new_text.to_upper() text = filtered_text.to_upper()
caret_column = last_caret_column caret_column = last_caret_column

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@ -0,0 +1,141 @@
class_name CodeGenerator
var hat_outfits: DragonOutfit
var shirt_outfits: DragonOutfit
var shoes_outfits: DragonOutfit
var key: int = 123
var alphabet: Dictionary = {
'A': '00',
'B': '01',
'C': '02',
'D': '03',
'E': '04',
'F': '05',
'G': '06',
'H': '07',
'I': '08',
'J': '09',
'K': '10',
'L': '11',
'M': '12',
'N': '13',
'O': '14',
'P': '15',
'Q': '16',
'R': '17',
'S': '18',
'T': '19',
'U': '20',
'V': '21',
'W': '22',
'X': '23',
'Y': '24',
'Z': '25',
}
var alphabet_inverse: Dictionary = {
'00': 'A',
'01': 'B',
'02': 'C',
'03': 'D',
'04': 'E',
'05': 'F',
'06': 'G',
'07': 'H',
'08': 'I',
'09': 'J',
'10': 'K',
'11': 'L',
'12': 'M',
'13': 'N',
'14': 'O',
'15': 'P',
'16': 'Q',
'17': 'R',
'18': 'S',
'19': 'T',
'20': 'U',
'21': 'V',
'22': 'W',
'23': 'X',
'24': 'Y',
'25': 'Z',
}
func _init(hat: DragonOutfit, shirt: DragonOutfit, shoes: DragonOutfit) -> void:
hat_outfits = hat
shirt_outfits = shirt
shoes_outfits = shoes
func encrypt(hat: Texture2D, shirt: Texture2D, shoes: Texture2D, name: String) -> String:
var hat_index: int = hat_outfits.get_index(hat)
var shirt_index: int = shirt_outfits.get_index(shirt)
var shoes_index: int = shoes_outfits.get_index(shoes)
var code: String = generate_code(hat_index, shirt_index, shoes_index, name)
return xor_encrypt_decrypt(code)
func descrypt(input: String) -> Dictionary:
var decrypted_code: String = xor_encrypt_decrypt(input)
if len(decrypted_code) % 2 != 0 or len(decrypted_code) <= 6:
return {'hat': null, 'shirt': null, 'shoes': null, 'name': null}
return read_code(decrypted_code)
func generate_code(int1: int, int2: int, int3: int, input_string: String) -> String:
input_string = input_string.substr(0, 8)
var binary_data: String = ""
binary_data += _int_to_bin(int1)
binary_data += _int_to_bin(int2)
binary_data += _int_to_bin(int3)
for i in range(input_string.length()):
binary_data += _char_to_bin(input_string[i])
return binary_data
func _int_to_bin(value: int) -> String:
return "%02X" % value
func _bin_to_int(value: String) -> int:
return value.hex_to_int()
func _char_to_bin(character: String) -> String:
return alphabet[character]
func _bin_to_char(character: String) -> String:
return alphabet_inverse[character]
func xor_encrypt_decrypt(data: String) -> String:
var result: String = ""
for i in range(data.length()):
var c: int = data[i].unicode_at(0)
var encrypted_char: int = c ^ key
result += char(encrypted_char)
return result
func read_code(code: String) -> Dictionary:
var hat: Texture2D = hat_outfits.get_texture(_bin_to_int(code.substr(0, 2)))
var shirt: Texture2D = shirt_outfits.get_texture(_bin_to_int(code.substr(2, 2)))
var shoes: Texture2D = shoes_outfits.get_texture(_bin_to_int(code.substr(4, 2)))
var name: String = ""
for i in range(code.substr(6).length()):
if i % 2 != 0:
continue
name += _bin_to_char(code.substr(6 + i, 2))
return {'hat': hat, 'shirt': shirt, 'shoes': shoes, 'name': name}

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@ -0,0 +1 @@
uid://bhnm8ysguu4u4

View file

@ -17,3 +17,14 @@ func pick_next() -> Texture2D:
return null return null
return outfits[index - 1] return outfits[index - 1]
func get_index(texture: Texture2D) -> int:
return outfits.find(texture)
func get_texture(index: int) -> Texture2D:
if index < 0 or index >= len(outfits):
return null
return outfits[index]