fix: compilation errors that were caused by the dragonproperties refactoring

This commit is contained in:
Gerard Gascón 2025-04-11 23:52:31 +02:00
parent 46726bca32
commit 50bc814367
14 changed files with 66 additions and 207 deletions

View file

@ -17,7 +17,7 @@ var _fall_speed: float
signal place_back(dragon: Dragon)
var id: int
var properties: DragonProperties
enum State {
@ -64,8 +64,8 @@ func _process(delta: float) -> void:
_move_to_target(delta)
func dress(hat: Texture2D, shirt: Texture2D, shoes: Texture2D):
dragon.dress(hat, shirt, shoes)
func dress():
dragon.dress(properties)
func _think_path():