fix: compilation errors that were caused by the dragonproperties refactoring
This commit is contained in:
parent
46726bca32
commit
50bc814367
14 changed files with 66 additions and 207 deletions
|
@ -17,7 +17,7 @@ var _fall_speed: float
|
|||
|
||||
signal place_back(dragon: Dragon)
|
||||
|
||||
var id: int
|
||||
var properties: DragonProperties
|
||||
|
||||
|
||||
enum State {
|
||||
|
@ -64,8 +64,8 @@ func _process(delta: float) -> void:
|
|||
_move_to_target(delta)
|
||||
|
||||
|
||||
func dress(hat: Texture2D, shirt: Texture2D, shoes: Texture2D):
|
||||
dragon.dress(hat, shirt, shoes)
|
||||
func dress():
|
||||
dragon.dress(properties)
|
||||
|
||||
|
||||
func _think_path():
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue