fix: compilation errors that were caused by the dragonproperties refactoring
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46726bca32
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14 changed files with 66 additions and 207 deletions
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@ -4,13 +4,20 @@ class_name DragonSprite
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@export var hat: Sprite2D
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@export var shirt: Sprite2D
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@export var shoes: Sprite2D
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@export var decor: Sprite2D
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@export var color: Sprite2D
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@export var hat_outfits: DragonOutfit
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@export var shirt_outfits: DragonOutfit
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@export var decor_outfits: DragonOutfit
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@export var color_outfits: DragonOutfit
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func dress(hat: Texture2D, shirt: Texture2D, shoes: Texture2D):
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self.hat.texture = hat
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self.shirt.texture = shirt
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self.shoes.texture = shoes
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func dress(properties: DragonProperties):
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self.hat.texture = hat_outfits.get_texture(properties.hat)
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self.shirt.texture = shirt_outfits.get_texture(properties.shirt)
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self.decor.texture = decor_outfits.get_texture(properties.decor)
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self.color.texture = color_outfits.get_texture(properties.color)
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func walk_left():
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