fix: compilation errors that were caused by the dragonproperties refactoring
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parent
46726bca32
commit
50bc814367
14 changed files with 66 additions and 207 deletions
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@ -8,11 +8,11 @@ class_name DragonEntity
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@export var min_exit_time: float
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@export var max_exit_time: float
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signal on_pick(dragon_id: int, position: Vector2, hat: Texture2D, shirt: Texture2D, shoes: Texture2D)
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signal on_pick(properties: DragonProperties)
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signal on_quit(dragon_id: int)
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var rng: RandomNumberGenerator = RandomNumberGenerator.new()
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var id: int
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var properties: DragonProperties
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func _ready() -> void:
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@ -22,13 +22,13 @@ func _ready() -> void:
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func _queue_exit():
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await get_tree().create_timer(rng.randf_range(min_exit_time, max_exit_time)).timeout
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var tween = get_tree().create_tween()
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var tween: Tween = get_tree().create_tween()
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tween.tween_property($CollisionShape2D, "position", Vector2(get_window().size.x + 200, 0), animation_duration)
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tween.tween_callback(_proceed_exit)
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func _proceed_exit():
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on_quit.emit(id)
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on_quit.emit(properties.id)
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queue_free()
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@ -39,13 +39,14 @@ func _play_initial_animation() -> void:
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tween.tween_callback(_queue_exit)
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func _input_event(viewport, event, shape_idx) -> void:
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func _input_event(_viewport, event, _shape_idx) -> void:
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if event is InputEventMouseButton \
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and event.button_index == MOUSE_BUTTON_LEFT \
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and event.is_pressed():
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on_pick.emit(id, position + $CollisionShape2D.position, dragon.hat.texture, dragon.shirt.texture, dragon.shoes.texture)
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properties.position = position + $CollisionShape2D.position
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on_pick.emit(properties)
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queue_free()
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func dress(hat: Texture2D, shirt: Texture2D, shoes: Texture2D):
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dragon.dress(hat, shirt, shoes)
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func dress(properties: DragonProperties):
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dragon.dress(properties)
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@ -4,13 +4,20 @@ class_name DragonSprite
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@export var hat: Sprite2D
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@export var shirt: Sprite2D
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@export var shoes: Sprite2D
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@export var decor: Sprite2D
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@export var color: Sprite2D
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@export var hat_outfits: DragonOutfit
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@export var shirt_outfits: DragonOutfit
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@export var decor_outfits: DragonOutfit
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@export var color_outfits: DragonOutfit
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func dress(hat: Texture2D, shirt: Texture2D, shoes: Texture2D):
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self.hat.texture = hat
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self.shirt.texture = shirt
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self.shoes.texture = shoes
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func dress(properties: DragonProperties):
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self.hat.texture = hat_outfits.get_texture(properties.hat)
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self.shirt.texture = shirt_outfits.get_texture(properties.shirt)
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self.decor.texture = decor_outfits.get_texture(properties.decor)
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self.color.texture = color_outfits.get_texture(properties.color)
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func walk_left():
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@ -1,20 +1,29 @@
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[gd_scene load_steps=8 format=3 uid="uid://baa8gpicw2yg0"]
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[gd_scene load_steps=12 format=3 uid="uid://baa8gpicw2yg0"]
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[ext_resource type="Script" uid="uid://bjiap06gs02j" path="res://scenes/dragons/dragon_sprite.gd" id="1_oaoux"]
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[ext_resource type="Resource" uid="uid://cnhwn6kfcbjl5" path="res://assets/outfits/hats.tres" id="2_mxc00"]
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[ext_resource type="Texture2D" uid="uid://dl87ffgh2hl68" path="res://assets/sprites/dragons/DragonPet_drac01.png" id="2_oaoux"]
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[ext_resource type="Texture2D" uid="uid://12fv5nymaljj" path="res://assets/sprites/hats/DragonPet_barret_barretina.png" id="3_oaoux"]
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[ext_resource type="Resource" uid="uid://etegcak2sphs" path="res://assets/outfits/shirts.tres" id="3_umqeb"]
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[ext_resource type="Resource" uid="uid://ba5684xylts3f" path="res://assets/outfits/shoes.tres" id="4_7b2ll"]
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[ext_resource type="Texture2D" uid="uid://b3xnii6r00hol" path="res://assets/sprites/shirts/DragonPet_roba_traje.png" id="4_oaoux"]
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[ext_resource type="Texture2D" uid="uid://c1b8gp5uf2ehk" path="res://assets/sprites/decor/DragonPet_acc_rosa.png" id="5_stf6f"]
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[ext_resource type="Resource" uid="uid://bcs60f2k7h0jc" path="res://assets/outfits/dragons.tres" id="5_x2k4p"]
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[ext_resource type="SpriteFrames" uid="uid://4cm7picl2gvs" path="res://assets/animations/dragon_green.tres" id="6_yf7bj"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_oaoux"]
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size = Vector2(76, 88)
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[node name="Dragon" type="Node2D" node_paths=PackedStringArray("hat", "shirt", "shoes")]
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[node name="Dragon" type="Node2D" node_paths=PackedStringArray("hat", "shirt", "decor", "color")]
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script = ExtResource("1_oaoux")
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hat = NodePath("Sprite/Hat")
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shirt = NodePath("Sprite/Shirt")
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shoes = NodePath("Sprite/Shoes")
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decor = NodePath("Sprite/Decor")
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color = NodePath("Sprite")
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hat_outfits = ExtResource("2_mxc00")
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shirt_outfits = ExtResource("3_umqeb")
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decor_outfits = ExtResource("4_7b2ll")
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color_outfits = ExtResource("5_x2k4p")
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[node name="Area2D" type="Area2D" parent="."]
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@ -32,10 +41,11 @@ texture = ExtResource("3_oaoux")
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[node name="Shirt" type="Sprite2D" parent="Sprite"]
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texture = ExtResource("4_oaoux")
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[node name="Shoes" type="Sprite2D" parent="Sprite"]
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[node name="Decor" type="Sprite2D" parent="Sprite"]
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texture = ExtResource("5_stf6f")
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[node name="DragonBody" type="AnimatedSprite2D" parent="."]
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visible = false
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position = Vector2(36, 34)
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sprite_frames = ExtResource("6_yf7bj")
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animation = &"idle"
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