fix: compilation errors that were caused by the dragonproperties refactoring

This commit is contained in:
Gerard Gascón 2025-04-11 23:52:31 +02:00
parent 46726bca32
commit 50bc814367
14 changed files with 66 additions and 207 deletions

View file

@ -16,7 +16,7 @@ class_name DragonEditor
@onready var dragger: DraggableWindow = $CanvasLayer/Dragger
signal on_create_dragon(hat: Texture2D, shirt: Texture2D, shoes: Texture2D, dragon_name: String)
signal on_create_dragon(properties: DragonProperties)
func _ready() -> void: