fix: compilation errors that were caused by the dragonproperties refactoring
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14 changed files with 66 additions and 207 deletions
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@ -16,7 +16,7 @@ class_name DragonEditor
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@onready var dragger: DraggableWindow = $CanvasLayer/Dragger
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signal on_create_dragon(hat: Texture2D, shirt: Texture2D, shoes: Texture2D, dragon_name: String)
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signal on_create_dragon(properties: DragonProperties)
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func _ready() -> void:
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