feat: dragon list view
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17 changed files with 409 additions and 4 deletions
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@ -6,12 +6,22 @@ class_name GameManager
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@export var dragon_ingame: PackedScene
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@export var dragon_spots: Array[Node2D]
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@export var hat_outfits: DragonOutfit
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@export var shirt_outfits: DragonOutfit
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@export var shoes_outfits: DragonOutfit
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var _instantiator: DragonInstantiator
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var _save_load: SaveLoad
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var _library: DragonLibrary
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func _ready():
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_library = DragonLibrary.new(hat_outfits, shirt_outfits, shoes_outfits)
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_instantiator = DragonInstantiator.new(dragon_template, get_viewport(), get_window())
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_save_load = SaveLoad.new()
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_load_game()
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await get_tree().process_frame
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move_window_to_bottom_right()
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@ -33,7 +43,13 @@ func move_window_to_bottom_right():
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func add_dragon(hat: Texture2D, shirt: Texture2D, shoes: Texture2D, dragon_name: String):
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# TODO: Check for free positon
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_instantiate_dragon_ingame(dragon_spots[0].position, hat, shirt, shoes, dragon_name)
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# TODO: Add to dragon library
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_library.add_dragon(dragon_name, hat, shirt, shoes)
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func _load_game():
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_save_load.load()
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_library.add_dragons(_save_load.get_dragons())
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print(_save_load.contents_to_save)
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func _instantiate_dragon_ingame(position: Vector2, hat: Texture2D, shirt: Texture2D, shoes: Texture2D, dragon_name: String):
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@ -53,3 +69,16 @@ func _pick_dragon(position: Vector2, hat: Texture2D, shirt: Texture2D, shoes: Te
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func _dragon_place_back(dragon: Dragon):
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print(dragon)
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func _on_close_pressed() -> void:
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_save_load.clear_dragons()
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for d in _library.dragons:
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_save_load.add_dragon(d['name'], d['hat'], d['shirt'], d['shoes'])
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_save_load.save()
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await get_tree().process_frame
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await get_tree().process_frame
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await get_tree().process_frame
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await get_tree().process_frame
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await get_tree().process_frame
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get_tree().quit()
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