feat: base scene working

This commit is contained in:
Gerard Gascón 2025-04-03 16:54:35 +02:00
parent 55901d4fd4
commit 2d7902c31c
3 changed files with 23 additions and 2 deletions

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@ -1,9 +1,12 @@
[gd_scene load_steps=2 format=3 uid="uid://ctytpqaed0yqx"] [gd_scene load_steps=3 format=3 uid="uid://ctytpqaed0yqx"]
[ext_resource type="Script" uid="uid://3kyt3shje5r1" path="res://scripts/window.gd" id="1_3vi8l"]
[ext_resource type="Texture2D" uid="uid://fdqnc2qrrvn1" path="res://icon.svg" id="1_rpg24"] [ext_resource type="Texture2D" uid="uid://fdqnc2qrrvn1" path="res://icon.svg" id="1_rpg24"]
[node name="Base" type="Node2D"] [node name="Base" type="Node2D"]
script = ExtResource("1_3vi8l")
[node name="Icon" type="Sprite2D" parent="."] [node name="Icon" type="Sprite2D" parent="."]
position = Vector2(450, 303) position = Vector2(576, 324)
scale = Vector2(9, 5.0625)
texture = ExtResource("1_rpg24") texture = ExtResource("1_rpg24")

17
scripts/window.gd Normal file
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extends Node
func _ready():
await get_tree().process_frame
move_window_to_bottom_right()
func move_window_to_bottom_right():
var display_index = DisplayServer.window_get_current_screen()
var work_area_position = DisplayServer.screen_get_usable_rect(display_index).position
var work_area_size = DisplayServer.screen_get_usable_rect(display_index).size
var window_size = DisplayServer.window_get_size()
var new_position = work_area_position + Vector2i(work_area_size.x - window_size.x, work_area_size.y - window_size.y)
DisplayServer.window_set_position(new_position)

1
scripts/window.gd.uid Normal file
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uid://3kyt3shje5r1