chore: remove clock
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					 9 changed files with 1 additions and 106 deletions
				
			
		|  | @ -6,8 +6,6 @@ class_name GameManager | |||
| @export var dragon_ingame: PackedScene | ||||
| @export var dragon_spots: Array[Node2D] | ||||
| 
 | ||||
| @export var clock: PackedScene | ||||
| 
 | ||||
| var _filled_spots: Dictionary[Node2D, int] | ||||
| 
 | ||||
| @export var hat_outfits: DragonOutfit | ||||
|  | @ -35,9 +33,6 @@ func _ready(): | |||
| 	move_window_to_bottom_right() | ||||
| 	_load_game() | ||||
| 	_queue_dragon_instantiation() | ||||
| 	 | ||||
| 	var clock_window: Window = clock.instantiate() | ||||
| 	add_child(clock_window) | ||||
| 
 | ||||
| 
 | ||||
| func _queue_dragon_instantiation(): | ||||
|  |  | |||
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