feat: new dragon instantiated with offset after scale is applied
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@ -67,5 +67,8 @@ func _pick_random_screen_position() -> void:
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func set_scale(scale: float) -> void:
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var original_size: Vector2i = size
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size = Vector2i(size.x * scale, size.y * scale)
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dragon.scale = Vector2(scale, scale)
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position += Vector2i((original_size.x - size.x) / 2.0, (original_size.y - size.y) / 2.0)
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