feat: make dragon exit after some time

This commit is contained in:
Gerard Gascón 2025-04-09 20:45:14 +02:00
parent 4f5ad345ad
commit 1378252483
3 changed files with 30 additions and 1 deletions

View file

@ -10,6 +10,8 @@ size = Vector2(128, 128)
script = ExtResource("1_jccds")
dragon = NodePath("CollisionShape2D/Dragon")
animation_duration = 10.0
min_exit_time = 60.0
max_exit_time = 600.0
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2(0, 1)

View file

@ -5,8 +5,13 @@ class_name DragonEntity
@export var dragon: DragonSprite
@export_range(3, 20) var animation_duration: float
signal on_pick(dragon_id: int, position: Vector2, hat: Texture2D, shirt: Texture2D, shoes: Texture2D, dragon_name: String)
@export var min_exit_time: float
@export var max_exit_time: float
signal on_pick(dragon_id: int, position: Vector2, hat: Texture2D, shirt: Texture2D, shoes: Texture2D, dragon_name: String)
signal on_quit(dragon_id: int)
var rng: RandomNumberGenerator = RandomNumberGenerator.new()
var id: int
@ -15,10 +20,23 @@ func _ready() -> void:
_play_initial_animation()
func _queue_exit():
await get_tree().create_timer(rng.randf_range(min_exit_time, max_exit_time)).timeout
var tween = get_tree().create_tween()
tween.tween_property($CollisionShape2D, "position", Vector2(get_window().size.x + 200, 0), animation_duration)
tween.tween_callback(_proceed_exit)
func _proceed_exit():
on_quit.emit(id)
queue_free()
func _play_initial_animation() -> void:
$CollisionShape2D.position = Vector2(get_window().size.x + 200, 0)
var tween = get_tree().create_tween()
tween.tween_property($CollisionShape2D, "position", Vector2(0, 0), animation_duration)
tween.tween_callback(_queue_exit)
func _input_event(viewport, event, shape_idx) -> void:

View file

@ -113,6 +113,7 @@ func _instantiate_dragon_ingame(position: Vector2, hat: Texture2D, shirt: Textur
dragon.id = id
dragon.position = position
dragon.on_pick.connect(_pick_dragon)
dragon.on_quit.connect(_quit_dragon)
_instantiated_dragons[id] = dragon
return dragon
@ -130,6 +131,14 @@ func _pick_dragon(id: int, position: Vector2, hat: Texture2D, shirt: Texture2D,
_filled_spots.erase(spot)
func _quit_dragon(id: int):
_instantiated_dragons.erase(id)
for spot in _filled_spots:
if _filled_spots[spot] == id:
_filled_spots.erase(spot)
func _dragon_place_back(dragon: Dragon):
_dragon_entities.erase(dragon.id)