feat: properly scale instantiated dragons

This commit is contained in:
Gerard Gascón 2025-04-05 12:42:16 +02:00
parent a169e953c3
commit 09586aaa5e
5 changed files with 12 additions and 5 deletions

View file

@ -2,6 +2,7 @@ extends Window
class_name Dragon
@export var dragon_speed: float = 20.0
@export var dragon: Node2D
@onready var _actual_position: Vector2 = position
var main_window_rect: Rect2i
@ -63,3 +64,8 @@ func _pick_random_screen_position() -> void:
)
_target_pos = random_pos
func set_scale(scale: float) -> void:
size = Vector2i(size.x * scale, size.y * scale)
dragon.scale = Vector2(scale, scale)