feat: dragons moving freely

This commit is contained in:
Gerard Gascón 2025-04-04 17:00:17 +02:00
parent a0a746008e
commit 014cf47823

View file

@ -8,7 +8,9 @@ var main_window_rect: Rect2i
@onready var draggable: Draggable = $DragDropDetector @onready var draggable: Draggable = $DragDropDetector
var _walking: bool = false var _walking: bool = false
var _thinking_path: bool = false
var _target_pos: Vector2 var _target_pos: Vector2
var rng: RandomNumberGenerator = RandomNumberGenerator.new()
signal place_back(dragon: Dragon) signal place_back(dragon: Dragon)
@ -17,13 +19,20 @@ func on_place_back() -> void:
place_back.emit(self) place_back.emit(self)
func _ready() -> void:
_pick_random_screen_position()
func _process(delta: float) -> void: func _process(delta: float) -> void:
if draggable.dragging: if draggable.dragging:
_actual_position = position _actual_position = position
return return
if not _walking: if not _walking:
_pick_random_screen_position() if not _thinking_path:
_thinking_path = true
await get_tree().create_timer(rng.randf_range(2, 7)).timeout
_pick_random_screen_position()
_move_to_target(delta) _move_to_target(delta)
@ -33,8 +42,22 @@ func _move_to_target(delta: float):
var direction: Vector2 = (_target_pos - _actual_position).normalized() var direction: Vector2 = (_target_pos - _actual_position).normalized()
_actual_position += dragon_speed * direction * delta _actual_position += dragon_speed * direction * delta
position = _actual_position position = _actual_position
return
_walking = false
func _pick_random_screen_position() -> void: func _pick_random_screen_position() -> void:
_walking = true _walking = true
_target_pos = Vector2i(10, 10) _thinking_path = false
var display_index: int = DisplayServer.window_get_current_screen()
var work_area_position: Vector2i = DisplayServer.screen_get_usable_rect(display_index).position
var work_area_size: Vector2i = DisplayServer.screen_get_usable_rect(display_index).size
var random_pos: Vector2i = Vector2i(
work_area_position.x + rng.randi_range(10, work_area_size.x - 10 - size.x),
work_area_position.y + rng.randi_range(10, work_area_size.y - 10 - size.y)
)
_target_pos = random_pos