25 lines
No EOL
863 B
HLSL
25 lines
No EOL
863 B
HLSL
float2 unity_gradientNoise_dir(float2 p)
|
|
{
|
|
p = p % 289;
|
|
float x = (34 * p.x + 1) * p.x % 289 + p.y;
|
|
x = (34 * x + 1) * x % 289;
|
|
x = frac(x / 41) * 2 - 1;
|
|
return normalize(float2(x - floor(x + 0.5), abs(x) - 0.5));
|
|
}
|
|
|
|
float unity_gradientNoise(float2 p)
|
|
{
|
|
float2 ip = floor(p);
|
|
float2 fp = frac(p);
|
|
float d00 = dot(unity_gradientNoise_dir(ip), fp);
|
|
float d01 = dot(unity_gradientNoise_dir(ip + float2(0, 1)), fp - float2(0, 1));
|
|
float d10 = dot(unity_gradientNoise_dir(ip + float2(1, 0)), fp - float2(1, 0));
|
|
float d11 = dot(unity_gradientNoise_dir(ip + float2(1, 1)), fp - float2(1, 1));
|
|
fp = fp * fp * fp * (fp * (fp * 6 - 15) + 10);
|
|
return lerp(lerp(d00, d01, fp.y), lerp(d10, d11, fp.y), fp.x);
|
|
}
|
|
|
|
float2 Unity_GradientNoise_float(float2 UV, float Scale)
|
|
{
|
|
return unity_gradientNoise(UV * Scale) + 0.5;
|
|
} |