17 lines
440 B
C#
17 lines
440 B
C#
using UnityEngine;
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public class Rotator : MonoBehaviour
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{
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[SerializeField] float _speedX = 50f;
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[SerializeField] float _speedY = 50f;
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[SerializeField] float _speedZ = 50f;
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void Update()
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{
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var rotationX = _speedX * Time.deltaTime;
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var rotationY = _speedY * Time.deltaTime;
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var rotationZ = _speedZ * Time.deltaTime;
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transform.Rotate(rotationX, rotationY, rotationZ, Space.Self);
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}
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}
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