19 lines
No EOL
347 B
C#
19 lines
No EOL
347 B
C#
using System;
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using DG.Tweening;
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using UnityEngine;
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public class CameraHeight : MonoBehaviour {
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private float _currentHeight;
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private void Start() {
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SetHeight(0f);
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}
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public void SetHeight(float height) {
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if (height <= _currentHeight)
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return;
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_currentHeight = height;
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transform.DOMoveY(height, 1f).SetEase(Ease.OutCubic);
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}
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} |