97 lines
No EOL
2.7 KiB
Text
97 lines
No EOL
2.7 KiB
Text
Shader "Geri/Level Dotted Background"
|
|
{
|
|
Properties
|
|
{
|
|
[PerRendererData] _Color1 ("Color 1", Color) = (1,1,1,1)
|
|
[PerRendererData] _Color2 ("Color 2", Color) = (0,0,0,1)
|
|
[PerRendererData] _Opacity ("Opacity", Float) = 1
|
|
|
|
_Separation ("Separation", Range(.1, 10)) = 1
|
|
_Radius ("Radius", Range(0, .5)) = .25
|
|
}
|
|
|
|
SubShader
|
|
{
|
|
Tags
|
|
{
|
|
"Queue"="Transparent"
|
|
"IgnoreProjector"="True"
|
|
"RenderType"="Transparent"
|
|
"PreviewType"="Plane"
|
|
"CanUseSpriteAtlas"="True"
|
|
}
|
|
|
|
Cull Off
|
|
Lighting Off
|
|
ZWrite Off
|
|
|
|
Blend SrcAlpha OneMinusSrcAlpha
|
|
|
|
Pass
|
|
{
|
|
Name "Default"
|
|
CGPROGRAM
|
|
#pragma vertex vert
|
|
#pragma fragment frag
|
|
#pragma target 2.0
|
|
|
|
#include "UnityCG.cginc"
|
|
|
|
#pragma multi_compile_local _ UNITY_UI_CLIP_RECT
|
|
#pragma multi_compile_local _ UNITY_UI_ALPHACLIP
|
|
|
|
struct appdata_t
|
|
{
|
|
float4 vertex : POSITION;
|
|
float4 color : COLOR;
|
|
float2 texcoord : TEXCOORD0;
|
|
UNITY_VERTEX_INPUT_INSTANCE_ID
|
|
};
|
|
|
|
struct v2f
|
|
{
|
|
float4 vertex : SV_POSITION;
|
|
float2 texcoord : TEXCOORD0;
|
|
UNITY_VERTEX_OUTPUT_STEREO
|
|
};
|
|
|
|
fixed4 _Color1;
|
|
fixed4 _Color2;
|
|
float _Opacity;
|
|
|
|
float _Separation;
|
|
float _Radius;
|
|
|
|
v2f vert(appdata_t v)
|
|
{
|
|
v2f OUT;
|
|
UNITY_SETUP_INSTANCE_ID(v);
|
|
UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(OUT);
|
|
OUT.vertex = v.vertex;
|
|
OUT.texcoord = v.texcoord;
|
|
return OUT;
|
|
}
|
|
|
|
fixed4 frag(v2f IN) : SV_Target
|
|
{
|
|
float2 uv = abs(IN.texcoord) * (1 / _Separation) % 1;
|
|
float dist1 = distance(uv, float2(.5, .5));
|
|
float dist2 = distance(uv, float2(0.0, 0.0));
|
|
float dist3 = distance(uv, float2(0.0, 1.0));
|
|
float dist4 = distance(uv, float2(1.0, 0.0));
|
|
float dist5 = distance(uv, float2(1.0, 1.0));
|
|
|
|
bool is_color_1 = (dist1 <= _Radius) + (dist2 <= _Radius) + (dist3 <= _Radius) + (dist4 <= _Radius) + (dist5 <= _Radius) != 0;
|
|
half4 color = _Color1 * is_color_1 + _Color2 * (1 - is_color_1);
|
|
color.a = _Opacity;
|
|
|
|
#ifdef UNITY_UI_ALPHACLIP
|
|
clip (color.a - 0.001);
|
|
#endif
|
|
|
|
return color;
|
|
}
|
|
ENDCG
|
|
}
|
|
}
|
|
} |