50 lines
1.4 KiB
Text
50 lines
1.4 KiB
Text
// Upgrade NOTE: replaced '_LightMatrix0' with 'unity_WorldToLight'
|
|
|
|
Shader "Custom/Cel"
|
|
{
|
|
Properties
|
|
{
|
|
_MainTex ("Texture", 2D) = "white" {}
|
|
[MaterialToggle] _UseShadeTex ("Use Shade Texture", Float) = 0
|
|
_ShadeTex ("Shade Texture", 2D) = "white" {}
|
|
_Color ("Color", Color) = (1,1,1,1)
|
|
_DarknessColor ("Darkness Color", Color) = (0.5,0.5,0.5,1)
|
|
_DarknessMidpoint ("Darkness Midpoint", Range(0, 1)) = 0.5
|
|
_ShadowThreshold ("Shadow Threshold", Range(0, 1)) = 0.5
|
|
_ShadeBitDepth ("Shade Bit Depth", Range(0, 15)) = 5
|
|
}
|
|
SubShader
|
|
{
|
|
Tags
|
|
{
|
|
"RenderType" = "Opaque"
|
|
}
|
|
|
|
Pass
|
|
{
|
|
Tags { "LightMode" = "ForwardBase" }
|
|
|
|
CGPROGRAM
|
|
#pragma vertex vert
|
|
#pragma fragment frag
|
|
#pragma multi_compile_fwdbase
|
|
#include "Cel.hlsl"
|
|
ENDCG
|
|
}
|
|
|
|
// https://en.wikibooks.org/wiki/Cg_Programming/Unity/Cookies
|
|
Pass {
|
|
Tags { "LightMode" = "ForwardAdd" }
|
|
|
|
CGPROGRAM
|
|
#pragma multi_compile_lightpass
|
|
#pragma vertex vert
|
|
#pragma fragment frag
|
|
#pragma multi_compile_fwdbase
|
|
#include "Cel.hlsl"
|
|
ENDCG
|
|
}
|
|
|
|
UsePass "Legacy Shaders/VertexLit/SHADOWCASTER"
|
|
}
|
|
}
|