Kastell/Assets/Shaders/UI Stripes.shader
Gerard Gascón f5c1616018 init
2025-02-02 23:45:04 +01:00

90 lines
No EOL
2.3 KiB
Text

Shader "Geri/UI Stripes"
{
Properties
{
_MainTex ("Sprite Texture", 2D) = "white" {}
_Color1 ("Color 1", Color) = (1,1,1,1)
_Color2 ("Color 2", Color) = (0,0,0,1)
}
SubShader
{
Tags
{
"Queue"="Transparent"
"IgnoreProjector"="True"
"RenderType"="Transparent"
"PreviewType"="Plane"
"CanUseSpriteAtlas"="True"
}
Cull Off
Lighting Off
ZWrite Off
Blend SrcAlpha OneMinusSrcAlpha
Pass
{
Name "Default"
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#pragma target 2.0
#include "UnityCG.cginc"
#pragma multi_compile_local _ UNITY_UI_CLIP_RECT
#pragma multi_compile_local _ UNITY_UI_ALPHACLIP
struct appdata_t
{
float4 vertex : POSITION;
float4 color : COLOR;
float2 texcoord : TEXCOORD0;
UNITY_VERTEX_INPUT_INSTANCE_ID
};
struct v2f
{
float4 vertex : SV_POSITION;
float2 texcoord : TEXCOORD0;
UNITY_VERTEX_OUTPUT_STEREO
};
sampler2D _MainTex;
fixed4 _Color1;
fixed4 _Color2;
float4 _MainTex_ST;
v2f vert(appdata_t v)
{
v2f OUT;
UNITY_SETUP_INSTANCE_ID(v);
UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(OUT);
OUT.vertex = UnityObjectToClipPos(v.vertex);
OUT.texcoord = TRANSFORM_TEX(v.texcoord, _MainTex);
return OUT;
}
fixed4 frag(v2f IN) : SV_Target
{
half4 texColor = tex2D(_MainTex, float2(-IN.texcoord.x, IN.texcoord.y));
half4 color = texColor.r * _Color1 + texColor.g * _Color2;
#ifdef UNITY_UI_CLIP_RECT
color.a *= UnityGet2DClipping(IN.worldPosition.xy, _ClipRect);
#endif
#ifdef UNITY_UI_ALPHACLIP
clip (color.a - 0.001);
#endif
return color;
}
ENDCG
}
}
}