using UnityEngine; public class Rotator : MonoBehaviour { [SerializeField] float _speedX = 50f; [SerializeField] float _speedY = 50f; [SerializeField] float _speedZ = 50f; void Update() { var rotationX = _speedX * Time.deltaTime; var rotationY = _speedY * Time.deltaTime; var rotationZ = _speedZ * Time.deltaTime; transform.Rotate(rotationX, rotationY, rotationZ, Space.Self); } }