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43
Assets/Shaders/Background Stripes.mat
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43
Assets/Shaders/Background Stripes.mat
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8
Assets/Shaders/Background Stripes.mat.meta
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8
Assets/Shaders/Background Stripes.mat.meta
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37
Assets/Shaders/Blur.cginc
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37
Assets/Shaders/Blur.cginc
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|||
#ifndef BLUR_CG_INCLUDED
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||||
#define BLUR_CG_INCLUDED
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||||
|
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#include "UnityCG.cginc"
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struct appdata_t
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{
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float2 texcoord: TEXCOORD0;
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v2f vert(appdata_t v)
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{
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v2f o;
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o.vertex = UnityObjectToClipPos(v.vertex);
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#if UNITY_UV_STARTS_AT_TOP
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float scale = -1.0;
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#else
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float scale = 1.0;
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#endif
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o.uvgrab.zw = o.vertex.zw;
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o.color = v.color;
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return o;
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}
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#define GRABXYPIXEL(kernelx, kernely) tex2Dproj( _GrabTexture, UNITY_PROJ_COORD(float4(i.uvgrab.x + _GrabTexture_TexelSize.x * kernelx, i.uvgrab.y + _GrabTexture_TexelSize.y * kernely, i.uvgrab.z, i.uvgrab.w)))
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||||
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||||
#endif // BLUR_CG_INCLUDED
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3
Assets/Shaders/Blur.cginc.meta
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3
Assets/Shaders/Blur.cginc.meta
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35
Assets/Shaders/Blur.mat
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35
Assets/Shaders/Blur.mat
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%YAML 1.1
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8
Assets/Shaders/Blur.mat.meta
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8
Assets/Shaders/Blur.mat.meta
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74
Assets/Shaders/Blur.shader
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74
Assets/Shaders/Blur.shader
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|||
Shader "Geri/Blur"
|
||||
{
|
||||
Properties
|
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{
|
||||
_Radius("Radius", Range(0, 4)) = 1
|
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[HideInInspector] _MainTex ("Sprite Texture", 2D) = "white" {}
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}
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Category
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{
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{
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}
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SubShader
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{
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GrabPass
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{
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Tags
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{
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"LightMode" = "Always"
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}
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}
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Pass
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{
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Tags
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}
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CGPROGRAM
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#pragma vertex vert
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#pragma fragment frag
|
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#pragma fragmentoption ARB_precision_hint_fastest
|
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#include "Blur.cginc"
|
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|
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sampler2D _GrabTexture;
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float4 _GrabTexture_TexelSize;
|
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float _Radius;
|
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int _Enabled;
|
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half4 first_pass(v2f i) {
|
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half4 sum = half4(0, 0, 0, 0);
|
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|
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sum += GRABXYPIXEL(0.0, 0.0);
|
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int measurments = 1;
|
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|
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for (float range = 1.f; range <= _Radius * 2; range += 1.f)
|
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{
|
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sum += GRABXYPIXEL(range, range);
|
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sum += GRABXYPIXEL(-range, range);
|
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sum += GRABXYPIXEL(range, 0);
|
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sum += GRABXYPIXEL(0, range);
|
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measurments += 4;
|
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}
|
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|
||||
half4 color = sum / measurments;
|
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i.color.a *= _Radius / 4.0;
|
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color = i.color * i.color.a + color * (1 - i.color.a);
|
||||
|
||||
return color;
|
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}
|
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|
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half4 frag(v2f i) : COLOR
|
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{
|
||||
return first_pass(i);
|
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}
|
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ENDCG
|
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}
|
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}
|
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}
|
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}
|
3
Assets/Shaders/Blur.shader.meta
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3
Assets/Shaders/Blur.shader.meta
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|
84
Assets/Shaders/Level Background.shader
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84
Assets/Shaders/Level Background.shader
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@ -0,0 +1,84 @@
|
|||
Shader "Geri/Level Background"
|
||||
{
|
||||
Properties
|
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{
|
||||
[PerRendererData] _Color1 ("Color 1", Color) = (1,1,1,1)
|
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[PerRendererData] _Color2 ("Color 2", Color) = (0,0,0,1)
|
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[PerRendererData] _Opacity ("Opacity", Float) = 1
|
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}
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|
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SubShader
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{
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Tags
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{
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"Queue"="Transparent"
|
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"IgnoreProjector"="True"
|
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"RenderType"="Transparent"
|
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"PreviewType"="Plane"
|
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"CanUseSpriteAtlas"="True"
|
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}
|
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|
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Cull Off
|
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Lighting Off
|
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ZWrite Off
|
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|
||||
Blend SrcAlpha OneMinusSrcAlpha
|
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|
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Pass
|
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{
|
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Name "Default"
|
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CGPROGRAM
|
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#pragma vertex vert
|
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#pragma fragment frag
|
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#pragma target 2.0
|
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|
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#include "UnityCG.cginc"
|
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|
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#pragma multi_compile_local _ UNITY_UI_CLIP_RECT
|
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#pragma multi_compile_local _ UNITY_UI_ALPHACLIP
|
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|
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struct appdata_t
|
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{
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float4 vertex : POSITION;
|
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float4 color : COLOR;
|
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float2 texcoord : TEXCOORD0;
|
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UNITY_VERTEX_INPUT_INSTANCE_ID
|
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};
|
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|
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struct v2f
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{
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float4 vertex : SV_POSITION;
|
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float2 texcoord : TEXCOORD0;
|
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UNITY_VERTEX_OUTPUT_STEREO
|
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};
|
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|
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fixed4 _Color1;
|
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fixed4 _Color2;
|
||||
float _Opacity;
|
||||
|
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v2f vert(appdata_t v)
|
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{
|
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v2f OUT;
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UNITY_SETUP_INSTANCE_ID(v);
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UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(OUT);
|
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OUT.vertex = v.vertex;
|
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OUT.texcoord = v.texcoord;
|
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return OUT;
|
||||
}
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|
||||
fixed4 frag(v2f IN) : SV_Target
|
||||
{
|
||||
bool is_color_1 = int(floor(2 * (IN.texcoord.x + IN.texcoord.y))) % 2 == 0;
|
||||
half4 color = _Color1 * is_color_1 + _Color2 * (1 - is_color_1);
|
||||
color.a = _Opacity;
|
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|
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#ifdef UNITY_UI_ALPHACLIP
|
||||
clip (color.a - 0.001);
|
||||
#endif
|
||||
|
||||
return color;
|
||||
}
|
||||
ENDCG
|
||||
}
|
||||
}
|
||||
}
|
9
Assets/Shaders/Level Background.shader.meta
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9
Assets/Shaders/Level Background.shader.meta
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97
Assets/Shaders/Level Dotted Background.shader
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97
Assets/Shaders/Level Dotted Background.shader
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@ -0,0 +1,97 @@
|
|||
Shader "Geri/Level Dotted Background"
|
||||
{
|
||||
Properties
|
||||
{
|
||||
[PerRendererData] _Color1 ("Color 1", Color) = (1,1,1,1)
|
||||
[PerRendererData] _Color2 ("Color 2", Color) = (0,0,0,1)
|
||||
[PerRendererData] _Opacity ("Opacity", Float) = 1
|
||||
|
||||
_Separation ("Separation", Range(.1, 10)) = 1
|
||||
_Radius ("Radius", Range(0, .5)) = .25
|
||||
}
|
||||
|
||||
SubShader
|
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{
|
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Tags
|
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{
|
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"Queue"="Transparent"
|
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"IgnoreProjector"="True"
|
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"RenderType"="Transparent"
|
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"PreviewType"="Plane"
|
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"CanUseSpriteAtlas"="True"
|
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}
|
||||
|
||||
Cull Off
|
||||
Lighting Off
|
||||
ZWrite Off
|
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|
||||
Blend SrcAlpha OneMinusSrcAlpha
|
||||
|
||||
Pass
|
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{
|
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Name "Default"
|
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CGPROGRAM
|
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#pragma vertex vert
|
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#pragma fragment frag
|
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#pragma target 2.0
|
||||
|
||||
#include "UnityCG.cginc"
|
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|
||||
#pragma multi_compile_local _ UNITY_UI_CLIP_RECT
|
||||
#pragma multi_compile_local _ UNITY_UI_ALPHACLIP
|
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|
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struct appdata_t
|
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{
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float4 vertex : POSITION;
|
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float4 color : COLOR;
|
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float2 texcoord : TEXCOORD0;
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UNITY_VERTEX_INPUT_INSTANCE_ID
|
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};
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struct v2f
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{
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float4 vertex : SV_POSITION;
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float2 texcoord : TEXCOORD0;
|
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UNITY_VERTEX_OUTPUT_STEREO
|
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};
|
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|
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fixed4 _Color1;
|
||||
fixed4 _Color2;
|
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float _Opacity;
|
||||
|
||||
float _Separation;
|
||||
float _Radius;
|
||||
|
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v2f vert(appdata_t v)
|
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{
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v2f OUT;
|
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UNITY_SETUP_INSTANCE_ID(v);
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UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(OUT);
|
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OUT.vertex = v.vertex;
|
||||
OUT.texcoord = v.texcoord;
|
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return OUT;
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}
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|
||||
fixed4 frag(v2f IN) : SV_Target
|
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{
|
||||
float2 uv = abs(IN.texcoord) * (1 / _Separation) % 1;
|
||||
float dist1 = distance(uv, float2(.5, .5));
|
||||
float dist2 = distance(uv, float2(0.0, 0.0));
|
||||
float dist3 = distance(uv, float2(0.0, 1.0));
|
||||
float dist4 = distance(uv, float2(1.0, 0.0));
|
||||
float dist5 = distance(uv, float2(1.0, 1.0));
|
||||
|
||||
bool is_color_1 = (dist1 <= _Radius) + (dist2 <= _Radius) + (dist3 <= _Radius) + (dist4 <= _Radius) + (dist5 <= _Radius) != 0;
|
||||
half4 color = _Color1 * is_color_1 + _Color2 * (1 - is_color_1);
|
||||
color.a = _Opacity;
|
||||
|
||||
#ifdef UNITY_UI_ALPHACLIP
|
||||
clip (color.a - 0.001);
|
||||
#endif
|
||||
|
||||
return color;
|
||||
}
|
||||
ENDCG
|
||||
}
|
||||
}
|
||||
}
|
3
Assets/Shaders/Level Dotted Background.shader.meta
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3
Assets/Shaders/Level Dotted Background.shader.meta
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|
@ -0,0 +1,3 @@
|
|||
fileFormatVersion: 2
|
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guid: e0dc169d47914897b7e4c3d8473038a6
|
||||
timeCreated: 1734618686
|
98
Assets/Shaders/Level Sine Background.shader
Normal file
98
Assets/Shaders/Level Sine Background.shader
Normal file
|
@ -0,0 +1,98 @@
|
|||
Shader "Geri/Level Sine Background"
|
||||
{
|
||||
Properties
|
||||
{
|
||||
[PerRendererData] _Color1 ("Color 1", Color) = (1,1,1,1)
|
||||
[PerRendererData] _Color2 ("Color 2", Color) = (0,0,0,1)
|
||||
[PerRendererData] _Opacity ("Opacity", Float) = 1
|
||||
}
|
||||
|
||||
SubShader
|
||||
{
|
||||
Tags
|
||||
{
|
||||
"Queue"="Transparent"
|
||||
"IgnoreProjector"="True"
|
||||
"RenderType"="Transparent"
|
||||
"PreviewType"="Plane"
|
||||
"CanUseSpriteAtlas"="True"
|
||||
}
|
||||
|
||||
Cull Off
|
||||
Lighting Off
|
||||
ZWrite Off
|
||||
|
||||
Blend SrcAlpha OneMinusSrcAlpha
|
||||
|
||||
Pass
|
||||
{
|
||||
Name "Default"
|
||||
CGPROGRAM
|
||||
#pragma vertex vert
|
||||
#pragma fragment frag
|
||||
#pragma target 2.0
|
||||
|
||||
#include "UnityCG.cginc"
|
||||
|
||||
#pragma multi_compile_local _ UNITY_UI_CLIP_RECT
|
||||
#pragma multi_compile_local _ UNITY_UI_ALPHACLIP
|
||||
|
||||
struct appdata_t
|
||||
{
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float4 vertex : POSITION;
|
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float4 color : COLOR;
|
||||
float2 texcoord : TEXCOORD0;
|
||||
UNITY_VERTEX_INPUT_INSTANCE_ID
|
||||
};
|
||||
|
||||
struct v2f
|
||||
{
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||||
float4 vertex : SV_POSITION;
|
||||
float2 texcoord : TEXCOORD0;
|
||||
UNITY_VERTEX_OUTPUT_STEREO
|
||||
};
|
||||
|
||||
fixed4 _Color1;
|
||||
fixed4 _Color2;
|
||||
float _Opacity;
|
||||
|
||||
v2f vert(appdata_t v)
|
||||
{
|
||||
v2f OUT;
|
||||
UNITY_SETUP_INSTANCE_ID(v);
|
||||
UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(OUT);
|
||||
OUT.vertex = v.vertex;
|
||||
OUT.texcoord = v.texcoord;
|
||||
return OUT;
|
||||
}
|
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float2 rotate_uv(float2 uv, float rotation)
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{
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rotation = radians(rotation);
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float s = sin(rotation);
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float c = cos(rotation);
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float2x2 rotation_matrix = float2x2(c, -s, s, c);
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rotation_matrix *= 0.5;
|
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rotation_matrix += 0.5;
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rotation_matrix = rotation_matrix * 2 - 1;
|
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uv.xy = mul(uv.xy, rotation_matrix);
|
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return uv;
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}
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fixed4 frag(v2f IN) : SV_Target
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{
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IN.texcoord = rotate_uv(IN.texcoord, -45);
|
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bool is_color_1 = int(floor(cos(IN.texcoord.x) + 2 * IN.texcoord.y)) % 2 == 0;
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half4 color = _Color1 * is_color_1 + _Color2 * (1 - is_color_1);
|
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color.a = _Opacity;
|
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#ifdef UNITY_UI_ALPHACLIP
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clip (color.a - 0.001);
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#endif
|
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return color;
|
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}
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ENDCG
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}
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}
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}
|
3
Assets/Shaders/Level Sine Background.shader.meta
Normal file
3
Assets/Shaders/Level Sine Background.shader.meta
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|
37
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Normal file
37
Assets/Shaders/UI Stripes.mat
Normal file
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Assets/Shaders/UI Stripes.shader
Normal file
90
Assets/Shaders/UI Stripes.shader
Normal file
|
@ -0,0 +1,90 @@
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Shader "Geri/UI Stripes"
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{
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}
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Cull Off
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ZWrite Off
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Blend SrcAlpha OneMinusSrcAlpha
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Pass
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CGPROGRAM
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#pragma target 2.0
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#include "UnityCG.cginc"
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#pragma multi_compile_local _ UNITY_UI_CLIP_RECT
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#pragma multi_compile_local _ UNITY_UI_ALPHACLIP
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struct appdata_t
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{
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float4 vertex : POSITION;
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float4 color : COLOR;
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float2 texcoord : TEXCOORD0;
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UNITY_VERTEX_INPUT_INSTANCE_ID
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};
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struct v2f
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{
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float4 vertex : SV_POSITION;
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float2 texcoord : TEXCOORD0;
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UNITY_VERTEX_OUTPUT_STEREO
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};
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sampler2D _MainTex;
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fixed4 _Color1;
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fixed4 _Color2;
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float4 _MainTex_ST;
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v2f vert(appdata_t v)
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{
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v2f OUT;
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UNITY_SETUP_INSTANCE_ID(v);
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UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(OUT);
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OUT.vertex = UnityObjectToClipPos(v.vertex);
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OUT.texcoord = TRANSFORM_TEX(v.texcoord, _MainTex);
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return OUT;
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}
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fixed4 frag(v2f IN) : SV_Target
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{
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half4 texColor = tex2D(_MainTex, float2(-IN.texcoord.x, IN.texcoord.y));
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half4 color = texColor.r * _Color1 + texColor.g * _Color2;
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#ifdef UNITY_UI_CLIP_RECT
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color.a *= UnityGet2DClipping(IN.worldPosition.xy, _ClipRect);
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#endif
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#ifdef UNITY_UI_ALPHACLIP
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clip (color.a - 0.001);
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#endif
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return color;
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}
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ENDCG
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}
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}
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}
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9
Assets/Shaders/UI Stripes.shader.meta
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Assets/Shaders/UI Stripes.shader.meta
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Assets/Shaders/UI/Mask Emitter.mat
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91
Assets/Shaders/UI/Mask Emitter.mat
Normal file
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Assets/Shaders/UI/Mask Receiver.mat.meta
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Loading…
Add table
Add a link
Reference in a new issue