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Assets/Plugins/Demigiant/DOTweenPro/DOTweenPro.XML
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Assets/Plugins/Demigiant/DOTweenPro/DOTweenPro.XML
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<?xml version="1.0"?>
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<doc>
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<assembly>
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<name>DOTweenPro</name>
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</assembly>
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<members>
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<member name="M:DG.Tweening.Core.ABSAnimationComponent.DORestart">
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<summary>
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Restarts the tween
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</summary>
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</member>
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<member name="M:DG.Tweening.Core.ABSAnimationComponent.DORestart(System.Boolean)">
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<summary>
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Restarts the tween
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</summary>
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<param name="fromHere">If TRUE, re-evaluates the tween's start and end values from its current position.
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Set it to TRUE when spawning the same DOTweenPath in different positions (like when using a pooling system)</param>
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</member>
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<member name="T:DG.Tweening.DOTweenPath">
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<summary>
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Attach this to a GameObject to create and assign a path to it
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</summary>
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</member>
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<member name="E:DG.Tweening.DOTweenPath.OnReset">
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<summary>Used internally by the editor</summary>
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</member>
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<member name="M:DG.Tweening.DOTweenPath.DORestart">
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<summary>
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Restarts the tween
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</summary>
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</member>
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<member name="M:DG.Tweening.DOTweenPath.DORestart(System.Boolean)">
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<summary>
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Restarts the tween
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</summary>
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<param name="fromHere">If TRUE, re-evaluates the tween's start and end values from its current position.
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Set it to TRUE when spawning the same DOTweenPath in different positions (like when using a pooling system)</param>
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</member>
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<member name="M:DG.Tweening.DOTweenPath.DOGotoAndPause(System.Single)">
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<summary>
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Sends the tween to the given time then pauses it
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</summary>
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<param name="time">Time to send the tween to</param>
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</member>
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<member name="M:DG.Tweening.DOTweenPath.DOGotoAndPlay(System.Single)">
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<summary>
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Sends the tween to the given time then plays it
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</summary>
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<param name="time">Time to send the tween to</param>
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</member>
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<member name="M:DG.Tweening.DOTweenPath.DOKillAllById(System.String)">
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<summary>
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Kills all tweens (path/animations/etc.) with the given ID (regardless of their target gameObject)
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</summary>
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</member>
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<member name="M:DG.Tweening.DOTweenPath.GetDrawPoints">
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<summary>
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Returns a list of points that are used to draw the path inside the editor,
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or NULL if the path hasn't been initialized yet or if its tween has been killed
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</summary>
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</member>
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<member name="T:DG.Tweening.Plugins.SpiralPlugin">
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<summary>
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Tweens a Vector3 along a spiral.
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EndValue represents the direction of the spiral
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</summary>
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</member>
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<member name="T:DG.Tweening.SpiralMode">
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<summary>
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Spiral tween mode
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</summary>
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</member>
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<member name="F:DG.Tweening.SpiralMode.Expand">
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<summary>The spiral motion will expand outwards for the whole the tween</summary>
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</member>
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<member name="F:DG.Tweening.SpiralMode.ExpandThenContract">
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<summary>The spiral motion will expand outwards for half the tween and then will spiral back to the starting position</summary>
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</member>
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</members>
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</doc>
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