init
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36
Assets/Pixel3D/Materials/UnCel/WaterUnCel.mat
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Assets/Pixel3D/Materials/UnCel/WaterUnCel.mat
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!21 &2100000
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Material:
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serializedVersion: 8
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: WaterUnCel
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m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
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m_Parent: {fileID: 2100000, guid: 25dc53e0720fa4e6c931e589658a5b49, type: 2}
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m_ModifiedSerializedProperties: 16
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m_ValidKeywords: []
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m_InvalidKeywords: []
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m_LightmapFlags: 4
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m_EnableInstancingVariants: 0
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m_DoubleSidedGI: 0
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m_CustomRenderQueue: -1
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stringTagMap: {}
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disabledShaderPasses: []
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m_LockedProperties:
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m_SavedProperties:
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serializedVersion: 3
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m_TexEnvs: []
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m_Ints: []
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m_Floats:
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- _DstBlend: 0
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- _Glossiness: 0.306
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- _Metallic: 0.264
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- _Mode: 0
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- _SrcBlend: 1
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- _ZWrite: 1
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m_Colors:
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- _Color: {r: 0, g: 0.4470588, b: 0.5960784, a: 0.7176471}
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m_BuildTextureStacks: []
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