Isoulated/Assets/Scripts/Level/CheckPointManager.cs
Gerard Gascón 001bb14f16 init
2025-04-24 17:19:36 +02:00

27 lines
753 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CheckPointManager : MonoBehaviour{
public GameObject[] checkPoints;
public LightBar lightBar;
public Transform player;
int checkPoint;
int time;
void Start(){
if (PlayerPrefs.HasKey("CheckPoint")){
PlayerPrefs.GetInt("CheckPoint", checkPoint);
player.position = new Vector3(checkPoints[checkPoint].transform.position.x, checkPoints[checkPoint].transform.position.y - 1, -1);
}
}
// Update is called once per frame
void Update(){
for (int i = 0; i < checkPoints.Length; i++){
checkPoints[i].GetComponent<CheckPoint>().checkPointNumber = i;
}
}
}